The Grimoire of Metaphysics

The Grimoire of Metaphysics is a compilation of the metaphysical abilities within Spectrum. These abilities, called manifestations, answer the question “To what extent does the character access the supernatural?”. The Grimoire explains the codified effects of manifestations, which may be rooted in sources such as magic, psionics, contracts with eldritch beings, esoteric energy fields, mutations, superpowers, or something else entirely that defies even these “mundane” conventions. 

For ease of reference, the Grimoire groups manifestations into trees which represent the tiered progression into the various categories of metaphysical effects. The rules governing manifestations, and their arrangement in the Grimoire, are intended to remain consistent no matter their nature within the Story.

Here’s what you can find in the Grimoire…

SECTION 1

Anatomy

Learn the basics of the Spectrum system, including how to read the all-important Chart and roll a d100 die.

SECTION 2

Metaphysical Effects

Explore key concepts and foundations of characters in the Spectrum system, like aspects, resources, and growth.

SECTION 3

Air

Examine how skills work in the Spectrum system and how to perform skill tests.

SECTION 4

Earth

Discover everything you need to know to engage in all types of conflict – whether physical or social.

SECTION 5

Fire

Reveal how to enhance your capabilities by wielding and channeling metaphysics.

SECTION 6

Healing

Learn the types of conditions and environments that can detrimentally harm your character if exposed.

SECTION 7

Mana

Now that you understand the core rules, it’s time to make a character! Walk through the steps of conceptualizing the character based on your wildest imagination.

SECTION 8

Water

Now that you understand the core rules, it’s time to make a character! Walk through the steps of conceptualizing the character based on your wildest imagination.

The Power Within

You may have noticed during the character creation process that Aegis is an interesting attribute that has nothing to do with actual metaphysical power. It is an essence of self, a fundamental grounding of a character’s being to the reality they currently find themselves in. As such, even truly mundane characters with a power rating of 0 still find themselves with some measure of Aegis. Storytellers are encouraged to use this attribute in times when metaphysical weirdness abounds and they aren’t quite sure what else to roll.

Ultimate Cosmic Power!

Of course, it is totally acceptable to allow a character to learn the Ultimate as a reward for mastering the rest of the tree. However, as few ascend to such heights of power and understanding, it might be worth considering how exactly a character acquires this ultimate power, especially if the paradigm is a place where metaphysical powers aren’t incredibly common… 
Did someone say epic sidequest?

Metaphysical Effects

Imbuement

Runes

Creating a Rune

Arming and Disarming a Rune 

Triggering Conditions

Destroying Runes

Walls and Barriers

Metaphysical Items

Battery

Conduit

Focus + Battery 

Focus + Conduit

Battery + Conduit

Focus + Battery + Conduit

Attunement

I have the Power!

Whether it’s Excalibur, the Immovable force, or a Holy hand grenade, some of the more powerful enchanted items require attunement. Presently, the need for attunement and the required power to attune to an item are at the Narrator’s discretion.

Air

Breeze

Earth

Fire

Create fire

Burst

Shape fire

Pyrotechnics

Smoke and shadow

Incendiary cloud

Firebolt

Resist fire I

Blazing step

Imbue fire

Resist fire II

Flame thrower

Flame dancer

Incendiary rune

Resist fire III

Fireball

Fire cage

Burning sphere

Blasting rune

Inner warmth

Fire volley

Flame barrier

Burning guardian

Inner fire

Immolate

Rain of fire

Fire form

Pyroclasm

Avatar of fire

Healing

Give life

Bodily history

Second wind

Resuscitate

Healing touch

Reinvigorate

Diagnose

Resist disease

Healing

Life link

Raise

Resist poison

Healing Pool

Absorb status

Perfect patient

Cure disease

Greater healing touch

Cure status

Healer’s rest

Heal self

Cure poison

Fast restore

Retribution

Regrow

Poison / Infect

Panacea

Create affliction

Revive

Resurrection

Mana

Detect mana

Lend mana

Mana shield

Mana lash

Increase resistance

Mana beacon

Mana bolt

Imbue mana

Mana ward

Arcane magnet

Mana network

Mana armor

Dispel mana

Backlash absorb

Arcane burst

Create foci

Greater mana ward

Channel backlash

Identify

Quick cast

Create backlash sink

Counterspell

Backlash levee

Arcane storm

Create mana bank

Null field

Backlash recharge

Redirect

Awaken

Water

Find water

Move water

Create water

Reflect

Fog

Magnify

Stream

Resist Heat / Cold

Douse

Propulsion

Displace

Cutting stream

Rainmaker

Breathe water

Shape water

Ice armor

Deluge

Crush resistance

Aquatic step

Atmospheric deflection

Steam

Ritual of the mariner

Neptune’s strength

Maelstrom

Ice XVIII

Tsunami

Cavitation

Water elemental

Avatar of water