Skills Manual

Introduction

Interpretation of this Living Document 

Common Mechanics vs. Dramatic Moments

Anatomy of a Skill

They’re More What You’d Call Guidelines than Actual Rules

Neither players nor narrators should feel limited by what is listed in the “applications” section. Any skill can be as useful as a player or narrator can imagine (and successfully argue) it to be.

Master Skill List

Academics*

Acrobatics

Animal Handling

Animal Riding*

Appraisal

Athletics

Bow

Climbing

Conditioning

Craft*

Crew Served Weapons

Diving

Dodge

Engineering*

Etiquette*

Explosives

Handgun

Intimidation

Investigation

Languages*

Legerdemain

Long Gun

Medicine

Meditation

Melee, Grapple

Melee Weapon, Flexible

Melee Weapon, One-Handed

Melee Weapon, Precision

Melee Weapon, Two-Handed

Melee, Unarmed

Navigation

Performance*

Persuasion

Read Nonverbal

Repair

Science*

Search

Security*

Shield

Stealth

Survival

Swimming

Targeting

Throwing

Vehicles