Treatise of Techniques

The Treatise of Techniques explains the various learned and practiced applications of a character’s skill that extend beyond their most straightforward use. Techniques augment the use or effect of a skill in certain situations or under specific conditions. The most common example is the use of combat techniques that allow a character to perform maneuvers with a wide array of effects beyond simply doing overt damage to an opponent.  

The Treatise is designed to ascribe rules to the range of specific skill techniques that can be incorporated into your various stories, to not only provide mechanical advantages but to also add flair and style to characters and the stories that they populate. These range from the hard and fast dirty tactics of a street brawler, highly stylized act of a stage magician, or maneuvering in zero-G. Every effort has been exerted to create these rules to be consistent and balanced, by abstracting real world examples and then distilling these into playable mechanics. 

Technique vs. Strikes

Doing Something Different?

Basic Techniques

Concurrent Actions

Grapple – Ending a lock/pin

Hit the Deck

Pull back

Simple Actions

Aim

Bite

Butt Strike

Clothing Grab

Draw Weapon

Groin Strike

Hair Pulling

Nock

Pommel Strike

Pulled Strike

Reload

Slam

Target Object

Complex Actions

Grapple – Block Shoot

Grapple – Disengage

Grapple – Escape

Grapple – Pin

Grapple – Shoot

Ready Action

Sprint

Study Target

Grapple Mechanics

What is Grappling?

Grapple Turn Order

Performing Grapple Technique

The Flux

Grapple Points

Defending While in Grapple

Grapple Example

One Handed Weapon Techniques

Backstep

Quickdraw

Flat-o-the-blade

Choke-up

Power attack

Withdrawal strike

Recovery strike

Throw sword

Shield hook

Assessment

Lunge

Draw attack

Riposte

Beat attack

Mordschlag

Relentless advance

Reposition

Feint

Circle defense

Complex riposte

Double strike

Passing strike

Flurry

Pinpoint strike

Nimble strike

Two-Handed Weapon Techniques

Backstep

Choke-up

Haft push

Flat-o-the-blade

Power attack

Lunge

Shield hook

Beat attack

Recovery strike

Flourish

Withdrawal strike

Double-ended strike

Parry

Riposte

Mordschlag

Feint

Reposition

Sprinting strike

Sweep

Relentless advance

Shieldbreaker

Jump strike

Passing strike

Circle defense

Double strike

Shield Techniques

Quick ready

Backstep

Shield shove

Shield bash

Shield other

Block barrage

Block and step

Shield knockdown

Ram

Shielded strike

Shielded circle defense

High shield

Defensive reposition

Sweeping block

Rampart

Defensive advance

Shield to shield

Shield throw

Bulwark

Improvised shield adept

Turn aside

Shielded sprint

Shield charge

Intercept

Improvised shield mastery

Sling Techniques

Quick load

Sap

Heavy load

Light load

Walking shot

Fast aim

Running shot

Sling and shield

Hug cover

Ricochet strike

Sling anything

Spin sling

Balearic eye

Deflect

Improved sap